Dane Dal Bianco
Film Production
danedalbianco@gmail.com
Curse of the Sin Eater
Horror feature film where I served as Camera Utility and Background Talent. In addition to my role as a utility where I'd manage camera batteries, handle monitors, and run media, I was given the task of keeping a camera log for every take for our editor.
I was able to accomplish these tasks by communicating consistently with my camera team and checking in on the status of our batteries and media whenever there was a lull.
Scorched
Thriller short film where I served as Assistant Director and Editor. I managed a crew of over 20 people over 2 days to film a 10-minute short by sending timely and detailed call sheets, communicating with heads of department on set, and negotiating time with the director and DP when necessary.
I also took up the opportunity to edit all aspects of the film including cutting, coloring, and sound editing and mixing. This involved use of my prior knowledge on Adobe Premiere Pro for cutting and organization, in-depth research on coloring and sound, and constant communication with the director with frequent check-ins. We are currently waiting on a composer to create the final score to implement.
Scavengers
Sci-fi short film I created in Unreal Engine 5. I had to create a film in a game engine in 11 weeks without much experience in 3D modelling, lighting, animation, or with the engine itself.
I created my film by compiling free resources I found online and learning how to import them into the game engine. I took my time to learn how lighting and rendering worked before applying my prior knowledge of Premiere Pro and Maya to Unreal's sequencer. In order to use pre-made character models without laboriously creating new animations with their high-end rig, I used pre-made animations and attached the camera to the character's head so the camera would face wherever the character was facing. From there, I based my film's loose plot around what assets I had available.    
DOC_05
Found-footage horror feature film where I served as DIT and a one person camera team. For 3 weeks, I had to calibrate and manage our camera equipment in various remote locations along with storing, backing up, and organizing footage and audio throughout the day.
I would plan battery and media swaps based on our shooting schedule along with collaborating with the director on camera calibration based on what tone the scene was going for. For footage management, I used Davinci Resolve's clone tool to backup footage to 3 separate drives, created proxies for later editing, and made sure audio clones were accurate with a separate audio MD5 hash checker.
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